The process model involves six stages:
Each stage corresponds to different things:
There are actions associated with each stage, as described below.
Active scoping and advocacy
Our programmes are shaped by year round engagement with a creative community. We are always on the look out for emerging themes and issues. We take positions, and contribute to debates. This is more than participatory design, it is a collaborative culture.
We place a focus on active and engaged communities. We take early stage ideas out to our community, and build a network of contributors around an issue. In our labs shaping themes and teams goes hand in hand.
Rapidly mobilise crowds
Our festival as lab gives a capacity to rapidly mobilise crowds. This creates an interface to a wide audience, and a delivery platform for ideas and experiences. It becomes possible to generate dialogue at the scale of the city between many different stakeholders, users and audiences.
We carefully shape programme themes around emerging issues, develop a proposition and call to action. Ideas events offer an open platform and a crucible for new thinking. New insight and knowledge is generated on the evolving landscape around technology and society.
We work to create surprising connections and bridge between disciplines, sectors, perspectives, locations and scales. We seek out contributors who bring unique and relevant expertise or access to a problem space. Our events connect people at different levels, and create a space where conflicting positions can be expressed.
Make future ideas tangible
Prototypes enable new ideas about the future to be made tangible. We take a social or technological system, identify the assumptions, and give them tangible, external form, so that they may be experienced and questioned. Creative methods from interaction design, media art and design fiction can create new and alternate realities.
Learn by making
Understanding and skillsets can be shared and extended by making and doing together. Making things, reflecting on those, and debating the outcomes with others creates learning and knowledge exchange. Scenarios, concepts, objects and mockups enable us to test and trial an early sample or model. These are developed using a set of design methods that we use to solve commonly occurring problems in our work.
Demonstrate at city scale
Large scale experiences and demonstrations enable participants to experience and experiment with possible futures. We commission artists to illustrate new ideas through creative prototypes, interaction design and participative experiences. Moments of disruption are created when objects and systems that are out of their own time are experienced by people in the city.
Capture community intelligence
It is possible to interact with the audience, and to generate insights that cannot be obtained in other ways. We deploy devices, interfaces and experiences in real world scenarios to see how they might be used, and how people might respond. The public and creative communities can be engaged in shaping questions, collecting data and adding new interpretation.
New knowledge, practices, services
The impact is the change in the world. Outcomes can be services for cities, communities or science. Or the knowledge and practices that are generated and feed back into the scoping of issues and ideas. This contributes to collaborative culture, the impact is shared.