Phin is a digital artist and musician whose practice is rooted in 3D visual work, using software like TouchDesigner and Blender, and is often developed alongside sound-based projects ranging from live performance to installation. They create interactive and immersive experiences that blend real-time visuals, movement, and sound.
A deep interest in movement runs through their work, with recent projects exploring how the body, sound, and digital systems can interact in real time. Using techniques such as motion capture and generative processes, Phin investigates the relationship between technology, the body, and the environment, often creating evolving systems that respond to physical and sonic input.
At the core of this practice is a fascination with the tension between structure and unpredictability. Noise, texture, and subtle disruption are used to humanise the digital, introducing organic variation into tightly controlled systems. These layers of unpredictability allow small shifts to gently reshape the visual and sonic experience.
Phin is largely self-taught, having developed their skills through online resources and independent experimentation. Alongside this technical and conceptual exploration, they use their medium as a tool for storytelling. Whether abstract or narrative, their work reflects on memory, perception, and the human condition, inviting audiences into shifting emotional landscapes shaped by the interplay of movement, sound, and light. In doing so, it becomes a space not only for experimentation but also for reflection and connection.