Dr Tine Bech is a multidisciplinary artist with a PhD in Play Theory and Interactive Art, a Masters in Sculpture and a BA in Painting. She has extensive practical and theoretical experience in activating public spaces as well as designing for human interaction and understanding why we play. She creates innovative, interactive art, and designs eloquent, playful and meaningful artworks in the public realm and for galleries and museums.
‘We create unique experiences for people by using our behaviours and social abilities, technology and materials,’ says Bech, who has developed a model for creating a new type of art, placing the audience’s experience at its centre. ‘I think art is actually a collective, social, experience,’ she adds.
Her studio (Tine Bech Studio) merges art and design with the digital language of technology and participation to create public art, light art, interactive installations, sculptures and games. The Studio also works with Playable Cities, which is simply a framework to think differently about the city and public spaces by creating shared experiences through play. What will the cities of the future look like? Will they encourage playful interaction – quirky, imaginative behaviour and flexibility – and thereby become spaces that allow mistakes and the unexpected? Or are we developing smart cities with visions of efficiency and safety above all? How can we ensure people are at the centre of this development?
Tine’s artistic vision is to explore the way culture, technology and play intersect to shape our shared environments.
‘I believe cities (and cultural places and companies too) need creative collaborative, social spaces – in unexpected places – that inspire participation and communication. After all, a city’s public spaces are fundamentally where people meet,’ she says.